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Projects in Houdini
Project type
Houdini
Date
January 2024, January 2025, March 2025
Location
Atlanta, Georgia
In this group, I demonstrate my proficiency with Houdini.
In the still life piece, every asset was modeled with Houdini, UV's done in Maya, textures done in Substance Painter, lit and rendered in Houdini.
The second piece is a of a pokemon being crushed by a hydraulic press. The pokemon was modeled in Zbrush and the rest of the scene modeled in Maya. All assets were textured in Substance Painter. Effects, lighting, and rendering was done in Houdini.
The third piece is an exploration of the pyro effect in Houdini. The lantern model was made and textured in a day in Maya and Substance Painter respectively, then brought to Houdini for effects, lighting, and rendering.



